Army Chief duties grow with office level in new worlds
In newly opened worlds the Commander's Training Grounds and City Garrison duties get stronger with office level.
Unlocks: Applies only in worlds with Army Chief scaling enabled. The rule is on in newly opened worlds and in Ötüken Land – Season 3; in other worlds Training Grounds gives a flat −10% and City Garrison shows “Effect coming soon” and cannot be selected.
How it works
- Training Grounds: training time per unit ×(1 − (9 + office level)/100). Running training orders are not recalculated; new orders start with the new time.
- City Garrison: the village's total defense power ×(1 + (9 + office level)/100). The multiplier applies after units, fortifications, banner and unallied defence support.
- The garrison bonus only works when defending against attacks on your village; it does not change attack power.
- The power breakdown (How is my power calculated? and the breakdown in the battle report) gets a “Khan · City garrison (+X%)” line in the defense column.
- In these worlds City Garrison can be selected in the Khan and shows its real effect.
Step by step
- Open the Khan section and select the Commander.
- Read the percentage for your office level in the ACTIVE DUTY EFFECT line.
- Pick Training Grounds for a faster army or City Garrison for a sturdier city; changing duties is free.
- As you upgrade the office, both duties grow by 1 point per level.
Key numbers
- Training Grounds
- Training time −(9 + office level)% — −10% at level 1, −19% at level 10.
- City garrison
- City defense +(9 + office level)% — +10% at level 1, +19% at level 10.
Example: a Commander at office level 7 shortens training time by 16% on Training Grounds and raises city defense by 16% on City Garrison.
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