07.04 · Council and council decisions

Army Chief duties grow with office level in new worlds

In newly opened worlds the Commander's Training Grounds and City Garrison duties get stronger with office level.

Unlocks: Applies only in worlds with Army Chief scaling enabled. The rule is on in newly opened worlds and in Ötüken Land – Season 3; in other worlds Training Grounds gives a flat −10% and City Garrison shows “Effect coming soon” and cannot be selected.

How it works

  • Training Grounds: training time per unit ×(1 − (9 + office level)/100). Running training orders are not recalculated; new orders start with the new time.
  • City Garrison: the village's total defense power ×(1 + (9 + office level)/100). The multiplier applies after units, fortifications, banner and unallied defence support.
  • The garrison bonus only works when defending against attacks on your village; it does not change attack power.
  • The power breakdown (How is my power calculated? and the breakdown in the battle report) gets a “Khan · City garrison (+X%)” line in the defense column.
  • In these worlds City Garrison can be selected in the Khan and shows its real effect.

Step by step

  1. Open the Khan section and select the Commander.
  2. Read the percentage for your office level in the ACTIVE DUTY EFFECT line.
  3. Pick Training Grounds for a faster army or City Garrison for a sturdier city; changing duties is free.
  4. As you upgrade the office, both duties grow by 1 point per level.

Key numbers

Training Grounds
Training time −(9 + office level)% — −10% at level 1, −19% at level 10.
City garrison
City defense +(9 + office level)% — +10% at level 1, +19% at level 10.

Example: a Commander at office level 7 shortens training time by 16% on Training Grounds and raises city defense by 16% on City Garrison.

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