05.11 · Army, training and defense

Choosing a combat tactic

Change the attack, defense and speed multipliers to the battle plan.

How it works

  • The four tactics form a cycle: Crescent Formation beats Encirclement, Encirclement beats Shield Wall, Shield Wall beats Feigned Retreat, Feigned Retreat beats Crescent Formation.
  • In a favourable matchup your power is ×1.10, in a weak one ×0.90; the same tactic and the opposite corner are neutral (×1.00).
  • The tactic's march speed multiplier applies only to attack and raid marches; scouting, gathering and reinforcement marches are unaffected.
  • Military education level = Archery Grounds level + Raider Stables level ÷ 2 + Smithy level ÷ 3 (fractions dropped, minimum 1).
  • Example: Archery Grounds 2, Raider Stables 3, Smithy 3 → 2 + 1 + 1 = 4; all four tactics unlock.
  • NPC targets pick no tactic, so against them the tactic multiplier starts neutral; incoming NPC raids, however, are evaluated against your chosen defence tactic.

Step by step

  1. On the Army screen, turn on the Tactical selection.
  2. Check the required level of military training of locked tactics.
  3. Compare the attack, defense, and speed effects of open tactics.
  4. Press the tactic you want to use; check the Active Order sign.

There is not a single correct tactic against each opponent; choose according to the combination of goal and unit.

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