06.16 · World map and marches

Don't send reinforcements to your own village or alliance village

Send the empty soldiers to the garrison of the target village.

How it works

  • Reinforcement time uses the distance × 2.4 base (90–3,600 s); unit speed and world speed apply, there is no tactic factor.
  • Reinforcements sent to your own village join that village's army on arrival; they do not become a guest garrison and cannot be recalled, neither on the way nor after arrival.
  • To get the troops back, switch your active village to the one they are in and send a new reinforcement to your old village; march provisions are paid again on every send.
  • Reinforcements sent to an alliance village become a guest garrison there; they join the defence in battle and the survivors return home afterwards.
  • A guest garrison does not count toward the host village's army capacity; returning home from a foreign village is exempt from the capacity lock.
  • You can recall a guest garrison in an alliance village while it is not in battle; the return is again calculated from the distance × 2.4 base.

Step by step

  1. On the map, choose your own village or alliance village in the same world.
  2. Open the Send Reinforcement process.
  3. Determine type and quantity from idle troops.
  4. The road controls food and distance, leaving the reinforcement on the way.
  5. Follow reinforcements in an alliance village from the GUEST GARRISONS list; use Recall when necessary.
  6. To get back troops you sent to your own village, switch your active village to the one they are in, select your old village on the map and send them with Send Supplements.

Only reinforcements that reach the target before the attack participate in the defense.

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