06 · MAP OF THE STEPPE

World map and marches

Collect resources, scout, raid NPC settlements, and send in inter-villages reinforcements.

Each order on the map is a decision between distance, walking time, target information, and the defense that will remain in the village. Planning the return time and what to do if the target changes before sending the unit down reduces losses.

Principles

Information first. Explore before attack in unknown player target; check level/reward balance at NPC and source points.

Calculate return time. Take into account not only the arrival but also the return; don't let the army stay on the road at the critical defensive moment.

Evacuating the village. Don't send the whole layout for addition or raid; leave enough troops against the unexpected attack.

Topics

06.08

How are casualties and loot calculated?

Once the result is known, casualties follow the power ratio while loot depends on the target's stock, carrying capacity and the repeat attack multiplier.

06.11

Unit experience

In worlds with the new combat rules, unit types that survive battles gain experience; 100 experience gives +10% power.

06.13

Live city battle

In a world where live battle is on, an attack sent from the 3D game to a player village and an NPC raid arriving at your village turn into a 2-minute clash in which you give orders.

06.14

Kale Önü battle (against players)

In Ötüken Land – Season 3, an attack sent on a player village from an up-to-date 3D game is a 5-minute battle in front of the defender's real city; both sides command their own troops, and the server confirms the result by replaying the battle.

06.21

Frontier Fortress March (3D)

The 3D march that replaces the Byzantine Fortress event: with 50–500 soldiers you pass through Kara Orman, cross the river, break the fortress gate, defeat the Strategos in the courtyard and take the loot.

06.22

Tribal Council Race weekly event

Every weekend, score points on the same theme as everyone in your world, claim tier rewards and win diamonds by reaching the top 10.

06.23

Marshal of the Week

Every week, whoever kills the most enemy soldiers in player battles becomes Marshal, carries the title for a week and earns 5.000 diamonds; the week's top 10 receive diamonds.

06.24

Battlefield evening battle

Every evening at 18:00 and 20:00, up to 50 players at a time fight together with their own soldiers on the same battlefield against the Byzantine and Chinese armies; if the enemy commander falls, it is a victory.