01.05 · First steps and basic controls

How do beginner protection and shields work?

Learn the durations and limits of new player protection, the paid extension, the recovery shield and capital breach protection.

How it works

  • Protection only covers attacks between player villages: while it lasts real players cannot attack you and you cannot attack them; scouting with agents stays open in both directions.
  • The Peace Shield is bought in the Time Yurt for 8 hours (120 diamonds), 24 hours (300 diamonds) or 72 hours (750 diamonds); time is added to the end of your current protection and total protection never exceeds 7 days. Like beginner protection, it works both ways.
  • In the mobile app the 8 and 24 hour Peace Shield durations can also be bought with the gold of your open village: 8 hours 67.000, 24 hours 168.000 gold (Store › Bazaar › Services or the Peace Shield page). At most 72 hours can be bought with gold in the last 7 days; each gold purchase returns to your allowance after 7 days. 72 hours can only be bought with diamonds. The gold is deducted from that village's warehouse; a village whose warehouse cannot hold that much gold cannot buy that duration with gold.
  • The Peace Shield cannot be bought while an attack is coming to you, you have sent one, or an NPC raid is active; armies already on the road are not affected by the shield, so buy it before an attack arrives. During the Kut final, the monument village owner cannot buy a shield.
  • Raiding NPC camps and gathering resources remain possible during protection.
  • The extension adds 12 hours for 50 diamonds; it can be bought only once, within 48 hours of joining the world, and only while no attack is inbound to you or outbound from you.
  • The recovery shield is granted automatically when a real player attack costs you at least 100 soldiers, at least half of your home garrison and at least a quarter of your whole army; you must not have sent an attack yourself in the last 24 hours.
  • The recovery shield gives 12 hours of attack immunity, a 48-hour aid window and repair credits of 2,000 wood, 1,000 stone and 500 iron; the same player can receive it again at the earliest every 7 days.
  • An attack from your own alliance, or from an alliance you share a Friendship or Non-aggression pact with, does not grant a recovery shield.
  • If the capital falls in breach mode it is not destroyed; it is protected from new attacks for 6 hours ÷ world speed.
  • Frequent-attack protection covers only players who are not members of any alliance: if 3 different attackers or 5 attacks reach your village within the last 4 hours ÷ world speed, the village is granted 6 hours of one-way protection (it blocks only incoming attacks); it renews for the same player at most once every 48 hours.

Step by step

  1. Open the protection timer in the Agenda or the protection extension option in the Time Yurt.
  2. Compare the remaining time with your next plan; build your economy and defence within it.
  3. If you need the extension, confirm it within the first 48 hours; it costs 50 diamonds.
  4. While shielded, stockpile resources with NPC raids and gathering marches; once protection ends, verify your first target with scouting.

Key numbers

Beginner protection
24 hours — From the moment you join the world; applies to all of your villages.
Extension
+12 hours, 50 diamonds — Only once and only within the first 48 hours after joining the world.
Recovery shield
12 hours — Granted automatically after a heavy defensive defeat.
Peace Shield
8 / 24 / 72 hours — 120 / 300 / 750 diamonds; in the mobile app the 8 and 24 hour options can also be bought with 67.000 / 168.000 gold from the village (at most 72 hours with gold in 7 days). Every player can buy it at any time; total protection cannot exceed 7 days.
Frequent-attack protection
6 hours — Granted automatically to a player without an alliance when many different attackers arrive in a short time.

The extension window closes 48 hours after joining the world and a used extension does not come back. The recovery shield is granted only after a defensive defeat; NPC raids and scouting never produce a shield.

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