Sending troops or defensive reinforcements to the alliance
Use idle troops in joint support and emergency defense.
How it works
- With Give Units you donate 1-500 troops per action; archers, spearmen, raiders, heavy cavalry and siege masters can be given, agents cannot.
- Donated troops leave your village army but remain yours; if you leave the alliance, your troops in the pool return to your village.
- Troop donations score contribution points per soldier: archer 20, spearman 24, raider 35, heavy cavalry 45, siege master 40.
- Only the Founder Khagan and Commanders command the shared pool: a single order sends 1-5,000 troops to an open defence call.
- The server first calculates the number of columns, the latest arrival time and the march food; the food comes from the commander's active village, and no troops march until the quote is confirmed.
- March food is troops × (2 + distance ÷ 180), rounded up; columns that cannot arrive before the attack are skipped, and if there are not enough troops the order is not executed at all.
- Example: if 1,000 troops march to a village 90 units away, the food is 1,000 × (2 + 90 ÷ 180) = 2,500.
- Surviving troops return to the donor's village, not automatically to the pool; you can recall your stationed troops from the GUEST GARRISONS section with Recall.
Step by step
- Open the Military Support or Defence Room in the Alliance.
- Select the call for a donation or defense.
- Determine type and quantity from the empty troops.
- Confirm that the estimated path time in the defense call is over before the attack.
- Send in the troops and monitor your status from the guest garrison records.
The late reinforcement does not reverse the outcome of the war.
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