Alliance level and common bonuses
Increase the level of alliance with the contribution of members and watch the bonuses applied to the entire alliance.
How it works
- Level formula: min(20, 1 + ⌊total donations ÷ 50,000⌋); all members' treasury donations are summed regardless of resource type.
- Production bonus: (level − 1) × 0.5%, at most +9.5%; applied as a multiplier to passive wood, stone, food, iron and gold production in all your villages.
- Combat bonus: (level − 1) × 0.25%, at most +4.75%; applied to attack power in player attacks and to defence power against player and NPC raids.
- Players who are not members of any alliance cannot receive this battle support; instead they get a fixed +6% strength bonus in defense ONLY. Attack strength is untouched; on joining an alliance this bonus is removed and the alliance battle support takes over.
- The bonus is calculated from the alliance level at the moment of arrival and only for membership in the active world; it disappears when you leave the alliance.
- A donation that raises the level instantly settles every member's accrued production at the old rate; the new rate applies to production from that moment on.
- Example: in a level 12 alliance, production is +5.5% and combat +2.75%; level 12 requires 550,000 total donations.
Step by step
- Open the current level, progress, and next threshold information on the Alliance home screen.
- Compare treasury donations, member contributions, and the impact of season activities on progress.
- Examine open production, war, or management bonuses from the bonuses section.
- Verify that the effect is applied from its resource generation and related power summaries when the new level is opened.
Alliance bonuses depend on active membership in the same world; they are added to the scope in which personal building and specialisation bonuses are defined on top.
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