Don't use the Alliance defense battle room
Coordinate upcoming attacks, reinforcement calls, and defensive results in one center.
How it works
- A reinforcement call can be opened only for an incoming player attack; no call can be opened for scouting or NPC raids.
- The call list shows the ROAD time for each target and, where needed, a Cannot arrive label; the server rejects the dispatch if the arrival time is after the attack.
- Personal reinforcement uses idle troops in your own active village; sending from the shared pool requires Alliance Army command (Founder Khagan and Commanders).
- Arriving troops become a guest garrison in the target village and join the defence calculation; survivors return to the donor's village.
- The LATEST DEFENSE RECORDS section lists the participating members, losses and report of each defence.
- You can recall your stationed troops from the GUEST GARRISONS section with Recall; see the Guest garrison rules entry for details.
Step by step
- View Defense Room or open reinforcement calls on the Alliance screen.
- Check the target village, attack arrival time, and remaining time for assistance.
- Choose from your own villages what is appropriate and the idle troops that can be reached in time.
- Send reinforcements; follow the march and the guest unit status at the target garrison.
- Examine the members, losses and outcome from the defense report after the conflict.
An alliance reinforcement call for reconnaissance and NPC raids cannot be opened, but troops arriving before the attack participate in the defense account.
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