How is warehouse capacity calculated?
Each resource's warehouse cap grows with a linear formula; a separate floor kicks in for the exponential building costs, and food also has an army floor.
How it works
- Capacity = resource base + (village stage − 1) × stage coefficient + Founder's Yurt level × yurt coefficient + related building level × building coefficient.
- Formula (wood): 100,000 + (stage − 1) × 18,000 + Founder's Yurt × 14,000 + Lumber Camp × 22,000. Example: Stage 5, Founder's Yurt 5, Lumber Camp 6 → 100,000 + 72,000 + 70,000 + 132,000 = 374,000.
- Floor rule: capacity can never be below 110% of the next level cost of any building in the village; buildings at their maximum level are ignored and an unbuilt building counts with its base cost.
- In the capital the founding cost of the next village also feeds this floor; once all 10 villages exist that cost is ignored.
- Example: Stone Wall 10→11 needs 645,499 stone; if the linear capacity is below that, the cap rises to 1.1 × 645,499 = 710,049 stone.
- Food army floor: food capacity can never be below 110% of the village's army capacity × 100 food. Example: a village at Stage 10 with Founder's Yurt 15 and Khaganate Yurt 12 has an army capacity of 25,800; its food store is at least 1.1 × 25,800 × 100 = 2,838,000.
- In most villages the army floor stays above the linear food formula; there the food store grows with whatever grows army capacity: stage, Founder's Yurt and Khaganate Yurt.
- The warehouse cap does not stop production; the amount above the cap is recorded in the Outside the warehouse counter and can be recovered for 200 diamonds once space is freed.
Step by step
- Tap the resource in the top bar; read the capacity value and the fill ratio.
- In the building panel compare the next upgrade cost with the capacity; if the cost exceeds the linear capacity, the cap has already been raised to the 110% floor.
- To grow capacity permanently, upgrade the related building (Lumber Camp for wood, Stone Wall and Watchtower for stone) or the Founder's Yurt; in most villages the food store follows army capacity (stage, Founder's Yurt, Khaganate Yurt).
- A stage upgrade grows the capacity of all five resources at once; advance the stage before big spending.
Key numbers
- Capacity floor
- %110 — The warehouse can never be smaller than 110% of the next level cost of any building in the village.
- Food army floor
- Troops × 110 — The food store can never be smaller than 110% of the village's army capacity × 100 food.
- Overflow recovery
- 200 diamonds — Resources waiting outside the warehouse return in one action, up to the free space available.
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