02.07 · Resources, production and capacity

What are the five sources useful?

Learn the weighted use area of each resource and why it should be kept balanced.

How it works

  • Only wood, stone, food and iron can be listed on the player market; gold is the currency of those listings. NPC barter trades all five resources.
  • Building upgrades never cost gold; gold goes to stage costs from Stage 6 onward, specialisations, founding villages and Market purchases.
  • Repair costs 70% of the missing integrity in wood, 35% in stone and 12% in iron; no food or gold is spent.
  • Founding a new village costs all five resources (2nd village: 24,300 wood, 14,850 stone, 20,250 food, 3,375 iron, 1,350 gold) and is paid from the capital's warehouse.

Step by step

  1. Open the costs of your nearby targets and determine which source is a common bottleneck.
  2. Develop production buildings not only according to their current stock, but according to the next two goals.
  3. Always leave a small march and a share of management for food and gold.
  4. Evaluate the accumulated resource in building, training, market, or alliance operations before overflowing.

Key numbers

Wood
Structure and preparation — It is the basic input of constructions, production buildings and many unit orders.
Stone
Permanent development — It is particularly prominent in building levels, walls and fortification investments.
Food
Army and march — Military training is important for road preparation and the continuity of the population.
Iron
Military technology — Further troops, weapons, and defense investments are needed more.
Gold
Management and trade — Used in the market, council, advanced development and elite units.

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