Training lines, soldiers during the process, and border
Identify why an order doesn't start over capacity, line, and quantity.
How it works
- The capacity counter sums every commitment tied to the village: garrison + active training + units marching out or returning + reinforcements on the road.
- An active reinforcement march always counts at the origin village; at the target it reserves space only if the target is your own village.
- A guest garrison stationed at an ally counts toward no village's capacity; the soldiers stay the sender's property and do not fill the host's limit.
- Exceeding capacity only blocks new training and reinforcements between your own villages; soldiers returning home from a foreign village are accepted even when capacity is full.
- While a lane has a job, a second order in that lane cannot start; as soon as the job finishes the lane frees up and a new order can be placed.
Step by step
- Check that the amount you select on the unit card is between 1 and 250.
- Make sure at least one of the five training lines in Agenda is empty.
- Ready soldier + compare the amount of all active order of action + the amount of new orders to your army capacity.
- Check the right building and village step requirement for the selected unit.
- Start training on the empty line if the resource is sufficient; completed soldiers automatically join the village army.
Key numbers
- Order amount
- 1–250 soldiers per order
- Training line
- Maximum 5 active lines at the same time — The full line of work does not start; the appropriate blank line must be chosen.
- Capacity account
- Ready + soldier during the process — Trainings that are not yet completed also take place at the army limit.
You cannot use the capacity that a training order separates without being cancelled or completed for any other training.