Soldier training
Start training from the active village’s War Council.
Unlocks: Military training opens with Stage 4 and the Archery Grounds.
How it works
- One order trains 1–250 soldiers; time and cost grow linearly with the count, so the production rate does not change.
- There are five independent training lanes; a lane runs one job at a time, different lanes run in parallel, and the total of active jobs never exceeds 5.
- Seconds per soldier = base seconds × Reserve Horse Pack multiplier × Commander multiplier ÷ world speed, then × the world training multiplier (default 0.82); each step is rounded up.
- With the Commander on Training Grounds the multiplier is 0.90 (in newly opened worlds 1 − (9 + office level)/100: 0.90 at level 1, 0.81 at level 10); each Spare Horse Herd level shortens Mounted Raider and Heavy Cavalry training by 3%, up to 15%.
- Example (world speed 1): Steppe Archer 90 × 0.82 = 73.8 → 74 seconds per soldier; 100 soldiers take 7,400 seconds.
- In the same example with the Commander on Training grounds: 90 × 0.90 = 81 → 81 × 0.82 = 66.42 → 67 seconds per soldier; 100 soldiers take 6,700 seconds.
- Resources are deducted when the order is placed; the capacity check counts ready soldiers, the queue, and units marching out or returning together.
- In worlds with the population rule each soldier uses 1 idle person when the order is placed (100 people always stay in the camp); Mounted Raiders and Heavy Cavalry also need 1 horse per soldier. The preset amounts and Max never go past this limit.
Step by step
- Choose the open unit you want to train in the Army.
- Set the amount with minus and plus (50 at a time), the 50x–250x presets or Max.
- Check total cost and estimated training time.
- Press the Start Training button and follow the order of operation in Agenda.
The training order only works in the active village; switching to another village does not carry a queue or stop it.
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