How do I send reinforcements, and how do I call them back?
Send Support or Reinforcements from the village's card on the map; call them back whenever you like from Map › Marches › Garrisons.
The questions asked most in chat, with short and accurate answers.
We gathered the questions that other players usually answer in chat, with short and accurate answers. The answers come from the game's server rules.
Find the way first. Reinforcements, caravans and shields are each managed from one screen; every answer gives that screen's path.
Power decides the result. The two armies' total power decides a battle, not the number of dead; the report's Reason for defeat line says so.
The limits are deliberate. Limits such as the gold shield allowance and village requirements keep the balance; the hours left and opening times are shown in the game.
Send Support or Reinforcements from the village's card on the map; call them back whenever you like from Map › Marches › Garrisons.
Between your own villages with a free caravan; to another player with Send resources on their profile.
Find a banner in the ALLIANCE tab and press Apply; you become a member once its managers approve. If you got an invitation, Accept is enough.
When your capital reaches Stage 7, the Founder's Yurt level 5 and the Caravan Market level 2, you found your 2nd village at a suitable spot on the map.
Evet: Köyü taşı ile etkin köyünü 250 elmasla haritada boş ve uygun bir yere taşırsın; binalar, ordu ve işler aynen kalır.
While the shield lasts no player attacks reach your villages; you cannot attack players either, and spy scouting stays open.
The battle is decided by the two armies' total power, not by how many soldiers died. The Reason for defeat line at the top of the report says this.
Player villages do not change hands: a victory brings loot, building damage and points, and the village keeps its owner.
A Loot raid takes spoils without damaging buildings: both sides lose fewer soldiers, and the defender counts as slightly stronger.
The ram breaks the gate in a city battle; it is built from your army's Siege Masters, and if you give no order the commander drives it to the gate.
In a city battle every column starts on AUTO: the commander leads it for you, and the battle is played even when you are not in the game.
Army capacity grows with village stage, the Founder's Yurt and the Khaganate Yurt; the number and load of caravans grow with the Caravan Market.
Healing is already quick and is paid with food and gold; diamonds are for the Infirmary, which brings back half of the soldiers you lost.
Your diamonds, titles, achievements and looks stay on your account; villages, resources and army stay in that season's world.
The Marshal of the Week is the player who killed the most enemy soldiers that week, attacking and defending; they get the title and a diamond prize.