09.20 · Establishing and managing alliances

Weekly alliance field battle

Every week alliances compare field power; sending troops cannot be undone, survivors return by ratio, and the resource reward is calculated from the cost of your losses.

Unlocks: You must be in an alliance and the world's season must be open; the entry window opens every Monday at 18:00 (Turkey time) and lasts 24 hours.

How it works

  • From Monday 18:00 to Tuesday 18:00 (Turkey time) alliance members send their idle troops to the field; when the window closes the result is calculated automatically.
  • Field power is summed with unit weights: archer 2, spearman 2, raider 3, heavy cavalry 5, siege master 1; agents cannot be sent, and the alliance with the highest total power wins.
  • At least 2 alliances must take part; if only one remains, the battle is cancelled and all troops return with no losses or reward; if the top power is tied, there is no winner.
  • Surviving troops: 100% on cancellation, 50% in victory and ties, 25% in defeat; fractions are rounded down and survivors are delivered to your active village.
  • The resource reward is based on the standard training cost of the troops you lost: 150% in victory, 75% in defeat and ties; it is summed per resource, rounded down and sealed at settlement.
  • Example: you sent 100 archers and your alliance won; 50 archers return, losses 50 × (30 wood + 100 food) → at 150% the reward is 2,250 wood and 7,500 food.
  • In the same week you fight only for the alliance you first sent troops with; even if you change alliance, the sent troops stay in that entry.
  • After the result, you collect with the Collect troops and reward button (Take troops back on cancellation); delivery goes to your active village and happens once.

Step by step

  1. On the Alliance screen, open the Field Battle card below the ALLIANCE GARRISON section and tap Refresh status to get the server time.
  2. If entry is open, pick the unit type from the Unit menu; the idle count in your village appears next to it (stationed and marching troops are not counted).
  3. Enter a value between 1 and 100,000 in the Troop count field and tap Send troops (cannot be withdrawn); you can send several times in the same week.
  4. Follow each alliance's total power and participant count in the standings rows; the result is announced after the Troop collection ends time.
  5. Once the result is final, tap Collect troops and reward; the returning troops and resources are credited to your active village.

Key numbers

Entry window
Monday 18:00 → Tuesday 18:00 — Turkey time; the result is sealed automatically when the window closes.
Single dispatch
1-100,000 troops — Sent troops cannot be withdrawn.
Resource reward
150% of the loss cost (victory) or 75% — No reward on cancellation; all troops return.

The card also appears in the Alliance Council when you have no alliance, but you must be in an alliance to send troops.

Sending cannot be undone, and if your active village changes you must refresh the screen; in defeat 75% of your troops are lost, so do not send units you need for defence.

← Don't use the Alliance defense battle room