How is hourly production calculated?
Learn each resource's base production, the building and stage contributions and the multiplier chain applied on top.
How it works
- Base production = resource base + Founder's Yurt level × yurt coefficient + (village stage − 1) × stage coefficient + production building level × building coefficient.
- The base is then multiplied in order by Council duty multipliers, specialisation percentages, ×1.30 for wood, the world economy multiplier (default 0.72), the alliance level bonus and ×1.25 × 1.6 for stone.
- Specialisation percentages are summed into a single multiplier: Camp Chancery and Provincial Administration apply to all resources, other modules only to the resource they name.
- Council duties are multipliers: office level × 1% is added to the base percentage; Khaganate administration gives +5% to all production at level 1 and +7% at level 3.
- Example (wood base): Stage 5, Founder's Yurt 5, Lumber Camp 6 → 2,200 + 5 × 540 + 4 × 120 + 6 × 1,150 = 12,280; the on-screen value = 12,280 × Council × specialisation × 1.30 × world multiplier × alliance.
- The temporary production boost does not change the rate; time passing during the boost simply counts double.
Step by step
- Tap the resource in the top bar and note the hourly production value.
- In the City check the Founder's Yurt level, the relevant production building level and the village stage; compute the base from the table.
- Check the active Council duties in the Council screen, the Specialisations tab in the building panel and the alliance level under Alliance; these are the multipliers in the chain.
- If your calculation differs from the screen, remember the world economy multiplier and any temporary production boost; the on-screen value is the server's result.
Key numbers
- World economy multiplier
- Default 0.72 — Set between 0.35 and 1.50 when the world is created; the hourly value on screen includes this multiplier.
- Alliance level bonus
- 0.5% per level — Level 1 is the starting point; at level 20 the bonus peaks at 9.5%. Every 50,000 resources donated raises the alliance one level.
- Wood and stone boosts
- ×1.30 and ×2 — The wood result is multiplied by 1.30 and the stone result by 1.25 × 1.6; both apply automatically to every player.
A building upgrade's gain goes through the same chain: the Lumber Camp's base of 1,150 wood per level appears on screen already altered by the multipliers.
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