02.02 · Resources, production and capacity

How is hourly production calculated?

Learn each resource's base production, the building and stage contributions and the multiplier chain applied on top.

How it works

  • Base production = resource base + Founder's Yurt level × yurt coefficient + (village stage − 1) × stage coefficient + production building level × building coefficient.
  • The base is then multiplied in order by Council duty multipliers, specialisation percentages, ×1.30 for wood, the world economy multiplier (default 0.72), the alliance level bonus and ×1.25 × 1.6 for stone.
  • Specialisation percentages are summed into a single multiplier: Camp Chancery and Provincial Administration apply to all resources, other modules only to the resource they name.
  • Council duties are multipliers: office level × 1% is added to the base percentage; Khaganate administration gives +5% to all production at level 1 and +7% at level 3.
  • Example (wood base): Stage 5, Founder's Yurt 5, Lumber Camp 6 → 2,200 + 5 × 540 + 4 × 120 + 6 × 1,150 = 12,280; the on-screen value = 12,280 × Council × specialisation × 1.30 × world multiplier × alliance.
  • The temporary production boost does not change the rate; time passing during the boost simply counts double.

Step by step

  1. Tap the resource in the top bar and note the hourly production value.
  2. In the City check the Founder's Yurt level, the relevant production building level and the village stage; compute the base from the table.
  3. Check the active Council duties in the Council screen, the Specialisations tab in the building panel and the alliance level under Alliance; these are the multipliers in the chain.
  4. If your calculation differs from the screen, remember the world economy multiplier and any temporary production boost; the on-screen value is the server's result.

Key numbers

World economy multiplier
Default 0.72 — Set between 0.35 and 1.50 when the world is created; the hourly value on screen includes this multiplier.
Alliance level bonus
0.5% per level — Level 1 is the starting point; at level 20 the bonus peaks at 9.5%. Every 50,000 resources donated raises the alliance one level.
Wood and stone boosts
×1.30 and ×2 — The wood result is multiplied by 1.30 and the stone result by 1.25 × 1.6; both apply automatically to every player.

A building upgrade's gain goes through the same chain: the Lumber Camp's base of 1,150 wood per level appears on screen already altered by the multipliers.

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