05.03 · Army, training and defense

Conditions for the opening of troops

Compare the village step and the training building required for each unit.

How it works

  • Unlocking needs both conditions: the village stage (Archer, Spearman and Agent 4; Mounted Raider 5; Heavy Cavalry and Siege Master 7) and the matching training building built in the village.
  • Training buildings: Archery Grounds for Archer, Spearman and Agent; Raider Stables for Mounted Raider and Heavy Cavalry; Smithy for Siege Master.
  • Agents no longer depend on the Watchtower; the Watchtower carries the agent network specialisations and lookout defence bonuses.

Step by step

  1. First, check that your village has reached the necessary developmental stage.
  2. Set up the relevant training building; meeting the solitary step requirement is not enough to open the union.
  3. Recheck the key text on the unit card on the army screen.
  4. Once the unit is opened, order when the resource, capacity, and training line is appropriate.

Key numbers

Archer
Stage 4 + Archery Grounds
Spearman
Stage 4 + Archery Grounds
Agent
Stage 4 + Archery Grounds — It is not sent to battle formation, but to reconnaissance.
Mounted Raider
Stage 5 + Mounted Quarry
Heavy Cavalry
Stage 7 + Mounted Quarry
Siege Unit
Stage 7 + Smithy

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