Conditions for the opening of troops
Compare the village step and the training building required for each unit.
How it works
- Unlocking needs both conditions: the village stage (Archer, Spearman and Agent 4; Mounted Raider 5; Heavy Cavalry and Siege Master 7) and the matching training building built in the village.
- Training buildings: Archery Grounds for Archer, Spearman and Agent; Raider Stables for Mounted Raider and Heavy Cavalry; Smithy for Siege Master.
- Agents no longer depend on the Watchtower; the Watchtower carries the agent network specialisations and lookout defence bonuses.
Step by step
- First, check that your village has reached the necessary developmental stage.
- Set up the relevant training building; meeting the solitary step requirement is not enough to open the union.
- Recheck the key text on the unit card on the army screen.
- Once the unit is opened, order when the resource, capacity, and training line is appropriate.
Key numbers
- Archer
- Stage 4 + Archery Grounds
- Spearman
- Stage 4 + Archery Grounds
- Agent
- Stage 4 + Archery Grounds — It is not sent to battle formation, but to reconnaissance.
- Mounted Raider
- Stage 5 + Mounted Quarry
- Heavy Cavalry
- Stage 7 + Mounted Quarry
- Siege Unit
- Stage 7 + Smithy
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