03.08 · City, buildings and development

Repair the damaged building or village

Restore the resilience lost after the attack from the city panel.

How it works

  • Repair costs missing integrity × 0.70 wood, × 0.35 stone and × 0.12 iron (rounded up). Example: 1,000 missing → 700 wood, 350 stone, 120 iron.
  • The time depends on that level's upgrade time: upgrade time × (missing ÷ maximum) × 0,5, at least 60 s and at most 1 hour, then divided by world speed. Example: in a 1,5x world a fully damaged Lv. 10 wall ≈ 6 min (≈ 22 min in the capital), Lv. 1–5 buildings 1 min.
  • Only one repair job runs per village at a time; wait for the first to finish before starting a second.
  • Finishing with diamonds starts from the size of the job: level × (level + 1) ÷ 2 × (missing ÷ maximum), at least 5 diamonds (fully damaged Lv. 10 wall 55, Lv. 5 15, Lv. 1 5); it decreases in proportion to the remaining time, at least 1 diamond.
  • On mobile and in 3D the building's Repair tab has two ways: REPAIR starts the repair, FAST REPAIR starts it and finishes it with diamonds in the same tap; while a repair is running the button becomes FAST REPAIR · remaining cost. A running repair also appears in the city queue and in Development › Job queues.
  • A ruined village is repaired from the village list in the city: Repair takes 6 hours and its cost is deducted from the capital's warehouse, and 75% of the building levels come back. On mobile, Fast repair next to it deducts the same cost and finishes the repair immediately for 150 diamonds; during a running repair you pay only the remaining part (150 × remaining ÷ 6 h). Both close when the time left for the repair drops below 6 hours.
  • On mobile a damaged building in the city darkens with soot and smoke rises from its roof; tapping the blinking DAMAGED · REPAIR text under its name or the building opens the Repair tab. While the repair is running the text reads REPAIRING and shows the remaining time.
  • During the recovery shield's aid window up to 50% of each repair item is paid from the repair credit; once the credit runs out you pay the full price.

Step by step

  1. Open the building or defense center with a damage warning in the city.
  2. Check the current life, maximum life, repair cost, and duration.
  3. Start the repair and follow the Agenda repair progress.
  4. If there is any chance of a new attack before the repair is over, prepare defense positions and supplements as well.

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