Selecting a building and seeing its information
Building signs on the city stage open the building panel.
Building, upgrading, specialisation, repair and all of the new village operations.
City development proceeds in three separate lines: main building levels, village steps and specialties. The terms and queue are different; upgrading without seeing which system the investment will open can lock resources.
Read the system it will open. Check not only the numerical increase in each upgrade, but the unit, market, or defense feature that the next level will open.
separate queue. Follow Agenda which of the construction, expertise and development jobs can progress at the same time.
Plan on a village basis. Each village's resources and queue are separate; verify that it is in the right village before ordering.
Building signs on the city stage open the building panel.
If the resource is sufficient, place the selected structure in the construction process order.
New buildings and systems are opened by the village step.
Compare the per-level effect and cost profile of the modules in every building's three branches at a glance.
Some structures offer permanent specialist options separate from the main level.
Find out when the specialization opened and what processes it can progress with at the same time.
Distinguish its direct and indirect contribution before upgrading a building.
Restore the resilience lost after the attack from the city panel.
Place the visual position of the structures according to their layout.
Looks you buy in the Bazaar dress your buildings and walls; they do not change combat strength.
Open a new settlement in the world if your village boundary and founding conditions are appropriate.
Move the excess resources in one village to another village in the same world with a caravan.
Rename from the village administration or move to the appropriate vacant lot.
Use the common additional slot, which opens with a subscription or diamond, in one of two queues.
When you lose your last village, return to the open world with a new settlement from scratch.