What system do basic buildings affect?
Distinguish its direct and indirect contribution before upgrading a building.
How it works
- Every building unlocks at a village stage (1–10) and reaches at most level 20 (economy buildings 25 with Building Ascension); production buildings raise both the hourly base and the warehouse cap.
- The Founder's Yurt raises both production and capacity of all five resources: per level 14,000 wood, 12,000 stone, 16,000 food, 10,000 iron and 3,500 gold of storage.
- The Caravan Market level sets the internal shipment capacity (20,000 × level, at most 100,000) and the number of caravans travelling at once (from 1 up to 5).
- Khaganate Yurt, Caravan Market, Watchtower and Stone Wall levels are required for founding new villages; for example the 2nd village needs Founder's Yurt 5 and Caravan Market 2.
Step by step
- Determine from this table which main building the system you are targeting depends on.
- Selecting the building, check the contribution shown to the next level.
- Examine the expertise tab as well as the building level; the expertise effect is different with the direct level effect.
- If there is a development step requirement, first complete the shortcomings in the step path.
Key numbers
- Founder's Yurt
- Army limit and main progression — Each level adds 1,000 to army capacity; it also serves as a specialization center.
- Khaganate Yurt
- Management and army limit — Each level adds 400 to army capacity.
- Archery Grounds
- Archer, spearman and agent — It is the training building of related troops.
- Horseland Quarry
- Raider and heavy cavalry — It opens up mounted troops and horse training expertise.
- Smithy
- Siege and battle bonuses — It is the center of attack/defence expertise with the siege unit.
- Surveillance + Sur
- City defense — It develops tower and main gate positions, fortifications and defensive expertise.
- Caravan Market
- Trade and gold — It manages market operations, caravan economics, and related expertise.
← Levels of expertise, conditions, and order of separate operations · Repair the damaged building or village →