03.07 · City, buildings and development

What system do basic buildings affect?

Distinguish its direct and indirect contribution before upgrading a building.

How it works

  • Every building unlocks at a village stage (1–10) and reaches at most level 20 (economy buildings 25 with Building Ascension); production buildings raise both the hourly base and the warehouse cap.
  • The Founder's Yurt raises both production and capacity of all five resources: per level 14,000 wood, 12,000 stone, 16,000 food, 10,000 iron and 3,500 gold of storage.
  • The Caravan Market level sets the internal shipment capacity (20,000 × level, at most 100,000) and the number of caravans travelling at once (from 1 up to 5).
  • Khaganate Yurt, Caravan Market, Watchtower and Stone Wall levels are required for founding new villages; for example the 2nd village needs Founder's Yurt 5 and Caravan Market 2.

Step by step

  1. Determine from this table which main building the system you are targeting depends on.
  2. Selecting the building, check the contribution shown to the next level.
  3. Examine the expertise tab as well as the building level; the expertise effect is different with the direct level effect.
  4. If there is a development step requirement, first complete the shortcomings in the step path.

Key numbers

Founder's Yurt
Army limit and main progression — Each level adds 1,000 to army capacity; it also serves as a specialization center.
Khaganate Yurt
Management and army limit — Each level adds 400 to army capacity.
Archery Grounds
Archer, spearman and agent — It is the training building of related troops.
Horseland Quarry
Raider and heavy cavalry — It opens up mounted troops and horse training expertise.
Smithy
Siege and battle bonuses — It is the center of attack/defence expertise with the siege unit.
Surveillance + Sur
City defense — It develops tower and main gate positions, fortifications and defensive expertise.
Caravan Market
Trade and gold — It manages market operations, caravan economics, and related expertise.

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