03.05 · City, buildings and development

In-building expertise development

Some structures offer permanent specialist options separate from the main level.

How it works

  • 30 modules: one module from the military, production and logistics branches in each of the 10 buildings; each module has at most 5 levels.
  • Requirement: building level ≥ 2 + current module level × 3 (at most 20) → 2, 5, 8, 11 and 14 in turn.
  • Duration: 30/60/90/120/180 s for levels 1–5, divided by world speed; the specialisation queue is separate from the construction and stage queues.
  • The cost starts from the module's profile and wood, stone, food and iron grow ×2.02 per level; gold grows as (base + level × 55) × 1.78^level.
  • Example (Economy profile): level 0→1 = 980 wood / 620 stone / 760 food / 260 iron / 95 gold; level 2→3 = 3,999 / 2,530 / 3,102 / 1,061 / 650.
  • The cost is deducted when the order is placed; the effect applies only when the job completes.

Step by step

  1. Select the building with expertise.
  2. Switch to the Specialty section on the building panel.
  3. Compare the impact, level and conditions of the expertise you want.
  4. Start development if the resource is sufficient; follow progress Agenda.

The development of the village step by order of specialisation is not completed instantly; the result is not implemented before the active work is finished.

← What do the 30 specialisation modules give? · Levels of expertise, conditions, and order of separate operations →