Plunder march: loot without touching buildings
In worlds where the new battle rules are on, send a Plunder march to a player village instead of an Attack.
Unlocks: In worlds with the new combat rules (new worlds and Ötüken Land – Season 3); the faction note on the Army screen lists these rules.
How it works
- In the march plan, Attack and Plunder options appear for a player village target; there is no plunder at NPC settlements.
- Victory and defeat are decided with the defender's strength raised by 5%. Example: an army plundering a village of 980 strength with 1.000 strength loses, because the defender counts as 1.029.
- The loss curve is calculated as in a normal battle, then both sides' losses are multiplied by ×0,6.
- On victory, loot is calculated as in a normal attack: 20% of the target's wood, stone and food stock, 15% of iron, 10% of gold, up to carrying capacity.
- Attack and defense points are recorded as normal; since there is no building damage, no season siege points are generated.
- A PLUNDER MARCH note appears on both sides of the report.
Step by step
- Select the player village on the world map and open the attack march.
- Select your units and mark Plunder as the march type.
- Check the tactic and travel time, then send the march.
- On return, review the loot and losses in the report in the Töre Ledger.
Key numbers
- Savunan
- +5% strength — The result is decided with this strength; a close battle can lose the plunder.
- Losses
- ×0,6 — Both sides' losses are 60% of a normal battle.
- Building damage
- None — Village health does not drop; there is no destruction, siege points or conquest.
A plunder march can be sent even without Siege Masters; there is no building damage in plunder anyway.
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