Checklist before sending march
Reduce the risk of incorrect target, missing transport, and vulnerable villages.
How it works
- Rules decide who you can attack: the origin village must be at least Stage 4, the stage difference to the target can be at most 4 (no limit for a village whose owner has not played for 7 days), and no protection or diplomacy block may apply (see World → Who can you attack?).
- When you attack the same target again within 6 hours, loot drops to 75% on the second attack, 55% on the third and 35% from the fourth onward.
- Loot is capped by the carrying capacity of the surviving soldiers; the more you lose, the less you carry home.
- Soldiers assigned to a defence post cannot march; check your idle troop count.
Step by step
- Check that you are ordering from the right active village.
- Confirm target type, player name, coordinate, and distance.
- See if there are enough defenses left in his village after the troops that were sent.
- Check the road food, the slowest troop, return time, and carrying capacity.
- Make agent discovery first, if possible, in the player target.
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