Bandit Camps and the Bandit Chest
Hunt the bandits around your villages in the 3D World; every victory sends a chest to your alliance.
How it works
- Bandit Camps appear only in the 3D World of the 3D game (mobile app and /3d): around every village of every player who has played in the last 3 days (within 64 cells, 18–56 cells from the village) there are 3 camps. The Atlas and the web map do not show bandits.
- Camp level is 1–10: the same as your village's stage, or one level below or above it. The strength threshold follows the same rule as NPC settlements: at least 520, level × 420 + stage × 160 (Lv.1 580 … Lv.10 5,000).
- A Bandit Camp is raided with a field unit: 20 energy, battle losses go to the Infirmary as wounded. Loot fills the unit's free carrying capacity using the NPC settlement template; the higher the camp's level, the more loot it can give: at most 20,000 × level² (level 1 20,000, level 5 500,000, level 10 2,000,000). There is no siege or gathering at a Bandit Camp.
- When the unit reaches the camp it waits two minutes for your choice. ENTER BATTLE opens a live battle: you fight with your soldiers in the clearing in front of the camp using orders, formation and skills; if the Bandit chief falls the remaining bandits scatter. The battle lasts at most 5 minutes; you can leave with Retreat. Siege Masters do not take part in live battle.
- FAST RESOLVE settles the battle immediately with today's rule: if your field strength meets the camp's threshold it is a victory with 4% wounded. If you choose neither, it resolves on its own with the same rule after two minutes; a live battle that is opened but not finished is resolved the same way when its time runs out.
- In live battle, if your strength is below half the camp's threshold, it does not count as a victory. A victory has at least 2% wounded; in a victory won with strength below the threshold this rate rises. Loot and the chest are the same either way.
- A defeated camp disappears immediately; its spot stays occupied for 30–60 minutes, then a new camp spawns nearby. A camp with no active village left nearby, or one that has reached 48 hours, disbands.
- On victory a 48-hour Bandit Chest goes to the members of your alliance (excluding you and bots, at most 25 people): Lv.1–3 15 minutes, Lv.4–6 30 minutes, Lv.7–10 1 hour of production plus 30 minutes of Bounty. The chest adds production to the opening member's selected village, up to the warehouse limit.
- A hunter sends at most 10 chests a day; a member receives at most 30 bandit chests a day. Bandit chests send no notification; they wait on the Alliance Council › Headquarters › Gifts page, and Open all opens them all at once.
- A bandit victory scores points in the Tribal Council Race's Raid Week like a 3D field camp raid.
Step by step
- Open the 3D World in the mobile app or at /3d; find the tented, black-bannered camps around your village or the BEST TARGET sign.
- Tap the camp: the card shows your strength, the camp's threshold and the chest that goes to the alliance on victory.
- Send your unit with ATTACK; on arrival choose a live battle with ENTER BATTLE or FAST RESOLVE.
- Under the victory card you can see how many members the chest went to.
- Your alliance mates open their chests from the Alliance Council › Headquarters › Gifts page.
A Bandit Camp does not raid players, cannot be captured and is not a Kut site. If you have no alliance, a victory still gives loot but no chest is sent.
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