06.06 · World map and marches

Don't send reconnaissance with agent

Your agents can get in and out unnoticed, be spotted and escape, or be captured.

How it works

  • Only Börü Agents go on scouting. At a player village the result is decided on arrival with two rolls: first detection, then escape if the agents were spotted.
  • Lookout strength = the target's idle agents at home + Watchtower level. Agents on a march do not count. An NPC camp's lookout is half the camp stage (rounded up).
  • Detection chance = (lookouts + √your agents) ÷ (lookouts + √your agents + 1), between 5% and 95%. A large group of agents is easier to spot.
  • Escape chance = your agents² ÷ (your agents² + 4 × (lookouts + 1)²). Since an agent has 6 attack and 12 defense, each lookout counts as two agents; there is always 1 guard at the gate. Superior numbers count squared.
  • In covert scouting there are no losses and no report goes to the opponent. In detected scouting the opponent sees you by name and both sides' agents clash.
  • A successful report (covert or escaped agents) shows the garrison (minus those on a march), the resources in the warehouse, the selected tactic and the battle formation; the report of a captured scouting carries only the target's identity and both sides' losses.
  • Army intel is recorded on arrival, not when the order is placed; if the target's garrison changes while the agents travel, the report shows the current state.
  • Beginner protection and a Non-aggression pact do not block scouting; only a Friendship pact also forbids sending agents.
  • Scouting time uses the distance × 1.25 base (75–1,100 s); because agent speed is 120, the speed factor is clamped to its floor of 0.55.
  • At an NPC camp the result is decided with the same rule when the agents set out; the camp loses no agents.

Step by step

  1. In the Army, make sure that the agent unit is open and idle.
  2. Select the player or NPC destination on the world map.
  3. Open the march and determine the number of agents you will send.
  4. Check time and food and start the discovery.
  5. When the march ends, review the result (covert, escaped, captured), both sides' agent losses and the revealed information in the report.

In detected scouting the opponent sees you; if you are captured no information comes back and most of your agents die.

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