Dominant reference to NPC settlement
Try the battle force and loot order without the risk of a rival player.
How it works
- Loot template per level: wood ×130, stone ×55, food ×70 + level² × 35, iron ×18, gold ×12; this ratio is scaled to fill the surviving army's carrying capacity exactly.
- Example: a level 5 camp template is 650 wood, 275 stone, 1,225 food, 90 iron, 60 gold (2,300 in total); 100 Mounted Raiders carry 9,000, so the loot scales at the same ratio to 9,000.
- In NPC raids the repeat attack penalty does not reduce loot; only the structural damage multiplier (1.00 / 0.75 / 0.55 / 0.35) applies.
- A camp always survives with at least 1 health: repairs begin 30 minutes after the last hit and the missing health refills within at most 6 hours; it launches no counter-raid until fully repaired.
- A fully repaired hostile camp marches every 6–12 hours, with at most 12 raids active in the world at once, against villages that played in the last 24 hours and are no longer protected.
- No second NPC raid is scheduled against the same village within 24 hours; a raid column's power is at most 3,400.
Step by step
- Select the NPC settlements filter on the map.
- Press an NPC placement to match the level strength.
- Open up the raid campaign and create a unit plan.
- Send by checking the estimated cost, time, and target level.
- When it is concluded, examine the loss and loot from the Code Book.
Higher-level NPCs may yield more loot, but the risk of losses also increases. The NPC camp is not destroyed; it retains at least 1 health. Repairs start 30 minutes after the last damage and restore missing health within 6 hours. Fully repaired enemy camps raid eligible villages after waits of 6–12 hours. At most one new raid targets the same village per 24 hours; beginner protection applies.
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