06.02 · World map and marches

How is march time calculated?

Distance, unit speed, world speed and tactic together decide the outbound and return time.

How it works

  • Base time = distance × type coefficient; the result is first clamped to the type's minimum and maximum (see the table).
  • Army speed is the average of unit speeds weighted by soldier count: Archer 52, Spearman 34, Mounted Raider 94, Heavy Cavalry 65, Siege Master 18, Wolf Agent 120.
  • Outbound = max(45, base × clamp(55 ÷ army speed, 0.55–1.70) ÷ world speed ÷ tactic speed factor); the slowest unit slows the whole column.
  • The tactic speed factor applies only to attacks and raids: Crescent Formation ×1.03, Shield Wall ×0.92, Feigned Retreat ×1.14, Double Pincer ×1.08; gathering, scouting and reinforcements stay neutral.
  • Example: attacking a village 200 units away with Mounted Raiders only: base 200 × 3.4 = 680 s; 55 ÷ 94 = 0.585; 680 × 0.585 = 398 s (world speed 1, no tactic).
  • Had the same army been Spearmen only, the 55 ÷ 34 = 1.62 factor would make it 1,100 s; a mixed army's average speed falls between the two.
  • Return = outbound × max(0.82, 1 − Road Patrol level × 0.03); the speed factor is not applied a second time on the return.
  • The Göktürk faction shortens the outbound time of an attack or raid army made only of Mounted Raiders and Heavy Cavalry by ÷1.12; a single foot unit cancels the bonus.

Step by step

  1. Select the target on the world map and open the march type with Plan March.
  2. Watch how the outbound time changes as you pick unit types; removing slow units shortens it.
  3. In attacks and raids the speed factor of the Tactic selected in the Army screen affects the time; consider Feigned Retreat for a fast arrival.
  4. Check the march food and the return time, then press Start March.
  5. Track the remaining time and return time in the active marches list.

Key numbers

Shortest outbound
45 s — Whatever the calculation gives, the outbound time never drops below 45 seconds.
Default army speed
55 — An empty or invalid plan counts as speed 55; the speed factor is clamped between 0.55 and 1.70.
Return advantage
At most 18% — Road Patrol in the Raider Stables shortens the return by 3% per level; the floor is ×0.82.

The server divides the time by world speed; on fast worlds every march is proportionally shorter.

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